I'm Mckenon, a freelance gameplay/tools engineer with a primary focus on Unity3D.


Eleventh Hour Games

Last Epoch

Game · Unity3D · C# · Engine Lead

Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

Mastfire Studios


Game · Unity3D · C# · Programmer · 11/01/2018-02/23/2019

For Blackwake I developed a small seperate single-player tutorial segment. This involved re-creating several key pieces of gameplay and tying it all together with an in-house tutorial system.


Game · Unity3D · C# · Programmer/Designer

Skystead is a small game I have been developing with a friend, with myself doing near all of the programming. Skystead is a first person farming game in which the player runs their own farm. The general gameplay loop includes farming, exploring, puzzle solving, and home/property customization.

Scene View

Scene View Handles

Asset · Unity3D · C# · Programmer

SVHandles is a lightweight extension for Unity which allows you to quickly visualize and modify variables such as Vector3 and Bounds by simply adding [SVHandle] to the variable, and nothing else.

Stardew Valley
Fast Travel

Stardew Valley – Fast Travel

Mod · XNA / MonoGame · C#

Fast Travel was a mod I developed for Stardew Valley. It allowed the player to click on any point on the map and instantly travel to said location. This mod has garnered 20,000 downloads to this day.



  • C# 7 Years
  • Java 4 Years
  • Javascript


  • Unity 7 Years
  • SDL2
  • XNA / Monogame
  • Node.js


  • Visual Studio
  • WPF / WinForms
  • ImGUI
  • Git Families ( )
  • Trello

Work Experience

08/19 - Current

Eleventh Hour Games

Engine Lead

Since August 2019 I have been helping Eleventh Hour Games with their title Last Epoch. Some of my main tasks include: technical direction, performance optimizations, and engine / tools development.

08/18 - 02/19

Mastfire Studios

Freelance Programmer

I was brought into Mastfire Studios in order to help them with their Steam title Blackwake. At Mastfire we developed an external tutorial which ran off of a custom in-house tutorial framework we built from the ground up. Since the tutorial was created outside of the main project, many elements of the main game had to be rewritten, such as overall FPS controls including climbing and swimming, and other pieces such as UI segments.

04/17 - 02/20

Meraki Games

Lead Programmer

From April 2017 to February 2020 I helped Meraki Games with their title Pyrrhic Victory. In the process I worked with instanced rendering, boid logic, backend systems, and external data to code conversion.

01/17 - Current


Game/Tools Engineer

Back at the beginning of 2017 I started my journey into freelance game engineering with 5 years of hobbyist Unity development experience under my belt. I began by taking smaller jobs, and eventually built up a network which allowed me to take on jobs stable enough to make this my full-time job.